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Prince of Persia: The Sands of Time

Originally published at Writer's Blog. Please leave any comments there.

persiasands.jpgMy wife bought me this game for Christmas since it had been on my list for quite a while. Prince of Persia is basically a game of puzzles, with a healthy dose of sword fighting thrown in for a change of pace. It's a short game - I completed the whole thing in just under 10 hours of gameplay. It requires both brains and coordination to make it through, as booby traps and pitfalls abound. There isn't a whole lot to the story - as plots go, it's fairly basic and could probably be told in under five minutes. But this game doesn't actually need much of a storyline to be fun (which is probably one of the only times you'll ever hear me say that). The enjoyment here is in solving every riddle and finding solutions to every secret.

One of my favorite features of the game is the cinematic effects. The camera angles shift as you move along, providing you with unique and interesting viewpoints. Of course, these camera angles can also sometimes be annoying, but such instances are few and far between. The fighting sequences are both fun and frustrating, but once you get the rhythm, they're generally pretty easy1 to move through.

I really enjoyed this game, so much so that I've already started a second run-through, and despite having beaten it once, it's actually no easier the second time around. Of course, a healthy dose of over-confidence may be partially to blame for this.

Prince of Persia: The Sands of Time comes highly recommended from me.


  1. 'Easy' here is a relative term. []

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